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New cameras, like Google Tango, could make mobile VR more..mobile. In mobile VR, wireless has already been available: slot your phone in, and you're ready. But mobile VR currently lacks walk-across-the-room positional tracking, or "six degrees of freedom." That means you can't lean forward, or go for a stroll. Instead, with Gear VR or Daydream, you sit and turn your head. But it's coming, thanks to possibilities from Google's depth-sensing Tango cameras combining with Daydream View (£73 at Amazon.co.uk) VR in phones like the Asus Zenfone AR. Qualcomm's vision for mobile VR powered by its new Snapdragon processors allows for walking around too, provided you have a wide-angle lens on your phone.
In Qualcomm's Power Rangers demo, walking around was halfway decent, If a cheap phone VR headset let me walk around like this for a few basic apps, I'd be satisfied in a pinch, It's not great, but it works, In more advanced PC and console gaming VR, cutting the cord is more complicated, because all the processing's done on a big box somewhere else, not on your face, So, what about just taking it all and wrapping it around your skull?, Intel has a number of VR and AR iphone screen protector privacy initiatives, from creating VR content like immersive 3D video to Project Alloy, a headset that promises to capture real-world data with embedded cameras, then blends that into virtual reality..
Project Alloy isn't like HoloLens. Instead of the HoloLens' see-through visor that projects images so they seem like they're floating in real space, Alloy looks like a regular VR headset, with no see-through element. It's bulky, too. But Alloy is a full Windows PC, built on Intel's Kaby Lake chips. It's compatible with Windows Holographic, Microsoft's cross-platform initiative to support multiple VR, AR and mixed-reality devices in the next Windows 10 update this year. It's a reference design for how mixed (or, per Intel, "merged") reality headsets could be built on Windows hardware.
But it did give me a new appreciation for what HoloLens already does, Microsoft's wireless stand-alone mixed-reality headset has been in developer's hands for months, and it does a pretty good job overlaying graphics and games into the real world -- and tracking motion in any space, VR is on its way to wireless this year in some exploratory ways, iphone screen protector privacy but I don't see any evidence that it'll be really ready in great products for a while, But, clearly, lots of companies are trying to get there from a lot of different directions at once..
There are plenty of indications that will change, and TPCast's adapter could be a magic solution for a lot of people. But you'll need expensive dongles, patience, or be ready to experiment with funky new phones or hardware. Polished wireless VR might be a 2018 thing. But it's going to happen, and it'll be great when it gets here. It's coming, but it'll take some patience. A Vive (£564 at Amazon.co.uk) headset was lowered over my face, and a rifle placed in my hands. The cleared-out room space around me was ready for me to take on a few waves of attackers. All around me, I saw enemies coming. I ducked, I aimed, I ran towards a wall and tried to hide. And it was pretty amazing stuff, maybe the best time I had in Las Vegas over a busy CES week.
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