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Samsung's 4D VR rides tilt you every which way -- including upside down -- as they simulate space racing and other demos. Samsung's made a huge push over the past couple years with its $99 Gear VR headset. You slide a newer Samsung phone into the headset, put it over your eyes and are instantly transported to new places. So far, there are 5 million Gear VR headsets in use globally, and people have watched more than 10 million hours of video in Gear VR. To show people even more of what virtual reality can do, Samsung's been offering 4D VR rides at trade shows, its New York office and other venues that make you physically feel the virtual reality videos you're watching on a Gear VR. You strap on the VR device as you sit in a special seat that uses hydraulics to physically simulate the virtual twists and turns of a roller coaster or Santa's sleigh. You get jerked back and forth, making it feel like you're on a real ride.
When I and the rest of CNET's team tried the roller coaster simulation at Mobile World Congress in Barcelona last year, it felt iphone case yellow plaid so real some of us couldn't help but scream as the roller coaster careened down the track, Let me just say that Samsung's newest 4D VR rides make its roller coaster demo look downright tame, The problem with these new 4D rides is they sometimes, well, turn you upside down, That doesn't quite work with a dress (even with the blanket Samsung staffers offered me to help cover up)..
As for that flight over Sydney, I guess that will just have to wait. Next time, I'm wearing pants. Samsung's 4D Gear VR demos jolt you back and forth and even flip you upside down. If you're going to soar over Sydney in a plane, don't wear a dress -- at least not if your flight is one of Samsung's wild 4D VR demos. I learned that the hard way when I showed up this past week at the Las Vegas Convention Center during CES. I wanted to try out Samsung's demos that have seemingly endless lines of conference attendees, but I quickly found out that some of those demos have a dress code.
But don't expect 360-degree video, "Two-hundred-ten would be ideal," Naughty America CIO Ian Paul admits, but 180 degrees means lower production costs so crew don't have to get out of the way in 360 degrees, It also means higher-quality video in that smaller field of view, The "VR" still amounts to video, though, and nothing interactive, although Naughty America's directing some videos in larger sets, almost like immersive theater, Paul says Naughty America can do body scans of performers to animate in 3D, but they'd be limited: "You can't iphone case yellow plaid go on all fours and go under them."Augmented reality, however, will be on its way, Paul says the company is "exploring augmented reality this year," but wouldn't specify what it would be..
Paul thinks that VR still needs better content, and needs to get more social. But not necessarily for VR. "Isolating is a good fit for porn," says Paul. But he does want some VR hardware refinements for comfort. "I"d love to see it smaller -- and be able to dial from AR to VR."Naughty America's VR content will connect with haptic sex toys later this year, and experiments in augmented reality will follow. It's been a full year since CNET saw a big dose of adult entertainment delivered via a VR headset.
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